Recursos-LCC
Um arquivo de todo material que consegui reunir, pertinente ao curso de LCC da UM.
- Points and vectors
- Coordinate systems
- Homogeneous coordinates
- Translation
- Scale
- Equivalence between transforming a point in a fixed coordinate system and transforming the coordinate system itself keeping the point fixed.
- 2D Rotations
- 3D Rotations about main axis
- 3D Rotations about arbitrary axis
- Matrix form for geoemtric transformations
- Matrix block notation
- Inverse of an arbitrary geoemtric transformation
- Composition of geometric transformations
- Drawing a snowman: push and pop matrices to preserve state
- Camera definition and “placement”
- View matrix
- Projection Matrix
- Matrices in OpenGL
- Double buffering
- Binary Space Partioning to order triangles
- Depth buffering and its precision issues
Curvas e Superfícies
